Sunday, May 17, 2015

Round 1-2 Opening Moves

Round 1

Baratheon:

Kings Landing has a str 5 Neutral Garrison (Not shown for space reasons). You need the plus support in Kingswood or +1 March in Dragonstone to win.

Or

(Muster one ship in port and one ship in Shipbreaker Bay)

Lannister:
(step 1)
                                     (step 2)
(Three castles end of round one)

Or

(Muster one footman in Lannisport and one ship in the port)

Stark:

(Muster one ship in Shivering Sea and one in Bay of Ice.)

Martell:

(Muster one ship in Sea of Dorne and one Footman in Sunspear)

Greyjoy:

(Attack Golden sound if Lannister did NOT play Defence +2, AND you did not agree to an alliance. Otherwise BURN)

Tyrell:

(Ship has to move to West Summer Sea to insure that it wont be taken by Martell or Grayjoy in round 2.)

Round 2: Assuming NO Muster.

Baratheon:

(Muster one ship in Black Water Bay and one Footman in King's Landing.)

or

Kings Landing has a str 5 Neutral Garrison (Not shown for space reasons). You need Support +1 in Blackwater Bay or March +1 in Dragonstone to win.

Lannister:

Muster one Footman in Riverun and one Ship in the golden sound.
Raid order in blackwater to prevent Consolidate power in King's Landing.

Or

(Step 1)
                           (Step 2)

Stark:
(Basically, you need Power Tokens to not fall behind and loose all your influence track positions. Moving to Karhold gets you two power tokens a round as long as you keep the footman to place CP order on.)
Muster 1 footman in Winterfell and one ship in Port.

Martell:

Your basically claiming all of Dorne in round 2, which is what you should do. 4 castles, 3 crowns and 4 Supply. Support +1 in Sea of Dorne is very important. If mustering comes, Muster Ships like crazy.


Greyjoy:

(You have the Valyrian Steel Blade and a nasty deck of House cards. Don't be afraid to use them. Other houses will NOT seek to engage with you. Take Moat Calin in round two with this simple strategy, even if it means to battle with Stark. Use Aeron to see his card, then pay two PT to win, if needs be.)

Tyrell:

(Assuming No muster and no Clash comes up, you're limited to very few choices. Which leads you to have to plan ahead. With Tyrell I find its more important to have Power Tokens(PT) than Castles. Making a Marell Alliance Benefits both, maybe decide on leaving Prince's pass unclaimed by either.)


House Focus on Infleunce tracks:

Baratheon: Keep Throne up until mid game, it makes you not get last on Theifdom and Kings Court Track.

Lannister: Keep Top place on Kings Court.

Stark: Battle for Top on Kings Court.

Martell: Go for Throne and Kings Court

Greyjoy: Keep the top of Theifdom

Tyrell: Go for Theifdom and Kings Court.





















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